Gemstone 00:00

STORYLINE

In Gemstone 00:00, a student becomes trapped in a university building at midnight, unaware that the operating hours had changed from 24/7 to closing at midnight. As darkness envelops the campus, the environment grows increasingly unsettling, with strange ‘students’ and ‘staff’ lurking in the shadows. The player must navigate this now-haunting academic setting, searching for an escape while uncovering the building’s eerie secrets.

HOW THE GAME IS PLAYED

This first-person point-and-click adventure has players navigating between various university locations by clicking on interactive elements. Players collect and manage items in an inventory bar, which can be used with NPCs or environmental objects to trigger events or solve puzzles. The gameplay revolves around exploration and puzzle-solving, with a heavy emphasis on environmental storytelling as players move through increasingly disturbing areas of the building.

OBSTACLES

Players face a variety of psychological horror-themed challenges throughout their escape attempt. These include intricate puzzles in different university rooms, encounters with disturbing NPCs like “the collective resentment,” and environmental hazards such as darkness and smoke-filled areas. The game progressively increases in difficulty with sequential puzzles requiring items from multiple locations, while the university itself becomes more distorted and nightmarish as players venture deeper into restricted areas.

GET A SNEAK PEAK OF THE GAME!

The Developers

Martin Chien

Martin Chien

TEAM LEAD

” It was very encouraging to work alongside young, budding developers who share the same enthusiasm for video games. With Gemstone, we experimented with a narrative and gameplay loop distinct from our other games, which was exciting. “

Team Members

Joe Travis

Joe Travis

PROGRAMMING/
TECHNICAL

Michael Edems-Eze

Michael Edems-Eze

PROGRAMMING/
TECHNICAL

Oskar Szymanek

Oskar Szymanek

PROGRAMMING/
TECHNICAL

Manya Mittal - 2

Manya Mittal

PROGRAMMING/
TECHNICAL

Danyal Sultan

Danyal Sultan

PROGRAMMING/
TECHNICAL

Alanood Alriyami

AlAnood Alriyami

GRAPHICS DESIGN

Jay Harrison

Jay Harrison

GRAPHICS DESIGN

Shiyu Liu

Shiyu Liu

GRAPHICS DESIGN

Matthew Bridson

Matthew Bridson

SOUND AND MUSIC

Robin Sachdeva

Robin Sachdeva

SOUND AND MUSIC

Xiomara Andrade Sumbana

Xiaomara Andrade Sumbana

SOUND AND MUSIC