
STORYLINE
An evil sorcerer in Chromatica’s colorful realm drained all the colors, leaving the landscape dead and dreary. The protagonist Chroma embarks on a valiant adventure to gather colorful orbs and bring back peace. Chroma uses his ability to change colors to go through barriers. Chromatica regains its color and Chroma becomes a hero who demonstrates how bravery and perseverance ultimately leads to the victory of light over darkness.
HOW THE GAME IS PLAYED
Chroma has the ability to change colors by collecting orbs scattered throughout the course. Each orb represents a different color. The player must match Chroma’s color with the obstacles in the course to pass through the evil sorcerer’s traps.
Power-ups appear during the gameplay, providing temporary abilities to aid Chroma. These power-ups are invincibility and slow-motion, enhancing Chroma’s survivability and allowing the player to reach higher scores.


OBSTACLES
The game features a variety of obstacles, including barriers and moving platforms. These obstacles are generated procedurally, ensuring a different layout and challenge with each playthrough.
The game’s difficulty gradually increases as the player progresses, with obstacles becoming more challenging and appearing at a faster pace. This ensures an engaging and increasingly intense gameplay experience.
GET A SNEAK PEAK OF THE GAME!

The Developers

Antoni Nikolak
TEAM LEAD
“It was exciting to participate in and lead the University of Sheffield’s first student-led software based project. Finally, I had the chance to work on a project directly aligned with my computer science course.”
Team Members

Rubaiyat Mashrafi
PROJECT SUPERVISOR

Arnav Kohle
PROGRAMMING/TECHNICAL

Najaaz Nabhan
PROGRAMMING/TECHNICAL

Martin Chien
PROGRAMMING/TECHNICAL

Abdallah Khorma
PROGRAMMING/TECHNICAL

Arian Esmaeilnia
GRAPHICS DESIGN

Naseem Hoque
GRAPHICS DESIGN

AlAnood Alriyami
GRAPHICS DESIGN

Dan Lockwood
SOUND AND MUSIC

Arthur Scrivener
SOUND AND MUSIC


