Meet The Team

President & Co-Founder

Najaaz Nabhan

“Project Pixel was born from a desire to create a meaningful impact for the local community through the world of gaming.”

Our Teams

We have five distinct teams, each with its own area of expertise.

PROGRAMMING / TECHNICAL TEAM

  • Design and implement game mechanics and features using Unity with C#.
  • Collaborate with graphic designers and sound producers to integrate graphics, animations, and audio into the game.
  • Write clean, efficient and well documented code which is optimized for different platforms.
Key Responsibilities:

Coding Game Logic & Physics: Implementing the rules and mechanics that govern the game world.
User Interface Programming: Building the menus, buttons, text boxes, and other elements that players interact with.
Input/Output Handling: Managing the controls and responses of the game to player actions.
Performance Optimization: Ensuring that the game runs smoothly and efficiently on various hardware setups.
Bug Fixing: Identifying and resolving issues in the code to improve the overall gaming experience.

Team Leads

Aashish Raja
Turtle Odyssey

Antosh Nikolak
Colour Dash & Chef’s Last Stand

Team Members

Benjamin Brixton

Lishan Xu

Manya Mittal

Adam Ashley

Milan Zeki

Olivia Aurora

Emily Johnston

GRAPHICS DESIGN TEAM

  • Create high-quality 2D graphics for characters, environments, sprites, logos and icons
  • Use tools like Photoshop and Aseprite.
  • Optimize graphics for high performance across various platforms.
  • Create interactive animations for sprites and transitions
  • Iterate on designs based on feedback from stakeholders.
Key Responsibilities:

Designing Artwork: Creating animated or pixelated artwork for characters, environments, and collectables to enhance the game’s visual appeal.
Creating Keyframes: Producing keyframes for smooth animations.
Collaborating with Programming Team: Working with the programming team to ensure that designs are feasible and align with the game’s mechanics.
Designing User Interface Elements: Crafting user interface elements such as menus, end screens, and other interactive components to improve player experience.

Team Leads

AlAnood Alriyami

Team Members

Jake Holden

Adam Arif

Jay Harrison

SOUND & MUSIC TEAM

  • Use Professional software like FL Studio and GarageBand to craft music and sound effects.
  • Compose music and sound effects that match the game’s mood and actions.
  • Conduct regular testing and refinement to ensure that the audio experience meets the highest standards.
Key Responsibilities:

Music and Sound Creation:  Composing music and designing sound effects from scratch using professional software like FL Studio and GarageBand.
Instrument Expertise: Having a deep understanding of various musical instruments to create diverse and rich soundscapes.
Quality Control: Conducting regular testing and refinement to ensure that the audio experience meets the highest standards.
Adaptability: Crafting audio that matches the game’s mood and actions, making the game world come alive.
Team Collaboration: Working closely with the rest of the teams to ensure audio elements blend seamlessly with the game’s design.

Team Leads

Usmaan Tariq

Team Members

Arthur Scrivener

Nahyan Khan

Dan Lockwood

GAME DESIGN TEAM

  • Collaborate with other game design members to brainstorm and conceptualise amazing game ideas.
  • Iterate on designs and game mechanics based on feedback from the Project Pixel team.
  • Give and receive constructive feedback on reports with industry trends and the best practices in 2D game design.
  • Research for which factors and aspects of a game are engaging and implement them into the game design.
Key Responsibilities:

Storytelling: Crafting intricate storylines within the gaming universe.
Character Design: Breathing life into diverse characters that resonate with players.
Gameplay Mechanics: Collaborating with the Programming team to turn creative visions into engaging gameplay mechanics.
Balancing: Ensuring a fair and enjoyable gaming experience by balancing game elements.
Collaboration: Working closely with various teams to create a cohesive gaming experience.
Creative Problem-Solving: Using creativity and innovation to overcome design challenges.
Feedback and Iteration: Continually improving game design based on feedback and iterative testing.

Team Leads

Abdallah Kayed Ali Khorma

Team Members

AlAnood Alriyami

Martin Chien

Iva Koleva

Chian Ying Xuan

PUBLIC RELATIONS & MARKETING TEAM

  • Boost Project Pixel’s presence within the University using social media
  • Maintain and update the project website.
  • Organizing product launches and keep continuous engagement with stakeholders.
  • Effectively manage the budget of Project Pixel to ensure the project runs smoothly.
  • Promote and market the games developed to raise money for a charitable cause.
Key Responsibility:

Creating and Managing Posts:  Developing content for various platforms to engage with the audience and promote the project.
Managing Social Media Accounts:  Overseeing the project’s presence on platforms such as Instagram and LinkedIn.
Arranging Events: Organizing events to showcase the project, engage with the community, or raise funds.
Updating the Project’s Website:  Ensuring that the project’s online presence is up-to-date and accurately represents the project.
Representing the Team: Acting as a spokesperson or liaison for the team in various contexts.

Team Leads

Najaaz Nabhan

Team Members

Randi Chandrasena

OUR FOUNDING MEMBERS

Born from an idea at a Sri Lankan Society event on April 1st, 2023, we founded the University of Sheffield’s first software-based student-led project. Officially registered on May 26th, we started with a small team and a plan written in Notion.

Aamir Mohammed Thahir Ali

Najaaz Nabhan

MENTORS

Jakub Bala

Julius Vander Arend

A student-led project creating 2D games for charity.

EMAIL: projectpixel@sheffield.ac.uk

Project Pixel
The University of Sheffield
Western Bank
Sheffield
S10 2TN